eta_total = eta1 × eta2 × eta3 × eta4each stage: η = useful out / total in  ·  wasted = 1000 − useful out  ·  a stage at 100 % is a stage that is not there

The efficiency simulator is a free interactive lab in which the input never moves. A fixed 1000 units go in at the left-hand edge of the drawing; the first slider sets how much of that comes out useful, and three more sliders add stages behind it. Because the total is pinned, the width that survives to the right-hand edge is the overall efficiency, and what each stage throws away peels off the lane as a labelled wedge. On arrival the four cards read 75.00 %, 75.00 %, 750.00 J and 250.00 J.

Efficiency Formula: Watch 1000 Units of Input Narrow at Every Stage

eta = useful output / total input, and eta% = eta × 100. One division, and the hard part is never the arithmetic. A fixed 1000 units go in on the left; the first slider sets how much of that comes out useful, and three more stages can be added behind it. What each stage throws away peels off the lane as a labelled wedge, and what survives to the right-hand edge is the overall efficiency. Stage efficiencies multiply, so a chain is never better than its worst stage, and a second live stage drops it strictly below unless something sits at 0 %: 92 %, 85 % and 40 % give 31.28 %. The input is fixed on purpose — eta is scale-free and unit-free, so the same ratio reads the same whether these are joules or watts, which is what the unit button demonstrates by changing no number at all.

1000 J in, and the input never moves. Stage 1 keeps 75.00 % of it, then 100.00 %, 100.00 % and 100.00 % follow. Stages 2, 3 and 4 sit at 100 %, so they are not present. Multiply the fractions, never the percentages you printed: 0.7500 x 1.000 x 1.000 x 1.000 = 0.7500, so 75.00 % overall - 750.00 J arrives and 250.00 J does not. One live stage, so the chain is that stage; add a second below 100 % and the overall figure drops below both, unless either of them sits at 0 %, where the chain is 0 % too.
eta = E_useful / E_input, a pure number with no unit · eta% = eta × 100 · E_waste = E_input − E_useful · stages in series multiply: eta_total = eta1 × eta2 × eta3 × eta4, so a chain is never better than its worst stage · percentages to two decimals, fractions to four significant figures · the 1000-unit input is fixed because eta is scale-free and unit-free
Stage 1 efficiency
75.00 %
the definition: 750 / 1000, and a ratio carries no unit
Overall efficiency
75.00 %
eta1 x eta2 x eta3 x eta4 = 0.7500
Useful out
750.00 J
what arrives, of the 1000 J that went in
Wasted
250.00 J
the rest of the 1000 J in - the figure a decision turns on
Stage 1 as a fraction 0.7500
Wasted at stage 1 250.00 J
Stages in play, below 100 % 1 of 4
Average of the live stages - the WRONG answer 75.00 %
750 J
100 %
100 %
100 %

Load a real machine in one click

Each button writes the four sliders and touches nothing else, which is exactly what your own hand would do. They are in the simulation’s own order, because that order is three groups rather than a list, and each group is one claim you can watch instead of taking on trust.

Buttons one and two are single-stage devices, where the first card and the second agree. Buttons three, four and five are chains of two, three and four stages, and the overall figure falls to 72.00 %, 31.28 % and 29.53 % while the stages being added are all good ones. Buttons six to eight are the boundaries: everything through, nothing through, and one bad stage at the very end.

Pick one of the eight cases above, or drag the four sliders yourself.

What Is the Efficiency Simulator?

The efficiency simulator is a free interactive physics lab that runs in your browser, with nothing to install and no sign-up. A fixed input of 1000 units enters on the left of the drawing. One slider sets how much of that comes out useful, three more add stages behind it, and the picture shows what each stage throws away.

Four reading cards answer the panel. Stage 1 efficiency is the division itself, Overall efficiency is the four stages multiplied together, Useful out is what arrives and Wasted is what does not. On the opening setting all four read 75.00 %, 75.00 %, 750.00 J and 250.00 J.

The input is fixed on purpose rather than for convenience. Efficiency is scale-free, so doubling both sides of the division changes nothing, and it is unit-free, so joules over joules and watts over watts give the same number. Fixing the total therefore costs the lab no generality at all, and it buys two things: every percentage is readable straight off the width of the bar, and the slider slot that would have set the total instead carries a fourth stage.

A compact grid of four more readings sits under the cards. Stage 1 as a fraction gives the same figure to four significant figures, 0.7500; Wasted at stage 1 separates that one stage’s loss from the chain’s total; Stages in play, below 100 % counts how many stages are actually doing something, reading 1 of 4 on arrival; and the fourth is labelled Average of the live stages - the WRONG answer.

That fourth reading is the sharpest thing in the panel, and it is printed precisely because it is wrong. Set two stages at 80 and 90 per cent and the average reads 85.00 % while the overall efficiency reads 72.00 %. Set four stages at 50 per cent each and the average still reads 50.00 % while the chain has collapsed to 6.25 %. Averaging ignores the fact that every loss shrinks everything behind it.

Stage efficiencies multiply, which is why the overall figure can match the worst stage but never beat it, and sits below it as soon as a second stage is live with nothing at 0 %. Four stages at 38, 96, 92 and 88 per cent give 29.53 %, under the 38.00 % stage that was already the weakest of them, and the three good stages that follow each take a further bite rather than making up the difference.

A stage left at 100 per cent is a stage that is not there, and the lab says so in the control itself: that slider’s label reads Stage 3 - not present until it comes off 100, and Stage 3 efficiency once it does. Nothing is drawn for an absent stage either, so the number of waste wedges in the picture is always the number of stages actually losing anything.

The drawing is five horizontal bands on one shared scale, and the full width of it stands for the fixed 1000 units. A caption names the input; the flow lane runs left to right with one block per losing stage and a gold block at the right-hand end for what survives; a wedge peels off under each block to a label carrying that stage’s waste; a ladder gives one rung per live stage with its own percentage; a comparison band draws the whole chain against what the worst stage alone would have left; and a closing caption carries the overall figure and the waste.

Nothing in the scene moves, and that is deliberate: nothing in this topic evolves in time, so there is no animation, no clock and no play control anywhere in the lab. Every width drawn is a plain function of the four slider positions, and the panel re-reads instantly when one of them moves.

One button changes the unit word from joules to watts and nothing else. Every figure is byte-identical across the press, because the ratio of two powers measured over the same interval is the ratio of the two energies — the interval cancels. The button names the unit it will switch to, reading Label it watts and then Label it joules, and pressing it twice returns every string to exactly what it was.

Eight preset buttons on the landing page write the four sliders for you: a lamp, a kettle, a two-stage pair, a three-stage chain, a four-stage chain, an ideal lossless device, a dead one, and three perfect stages followed by a bad last one. None of them is a product specification. Every percentage in this lab is an arithmetic exercise with stated givens, and no manufacturer, model or measured industry figure is named anywhere.

What the lab cannot do, it says. The useful slider stops at the fixed input, so a useful output larger than the total is unreachable and no refusal can be demonstrated here — that belongs to the matching calculator. There is no temperature-driven ceiling for a heat engine, which is a separate calculation on its own page, and no ratio of two mechanical advantages, which is a different quantity again. Percentages print to two decimal places and fractions to four significant figures with the trailing zeros kept.

The controls of the efficiency simulator, and the ranges they move over
ControlRangeStep, default and what it moves
Useful output0 to 1000step 1; opens at 750 of the fixed 1000 that go in, which is stage 1 at 75.00 per cent. It is the only control that moves a quantity rather than a percentage, and its label carries the unit word in use, reading Useful output, of 1000 J in. The slider stops at the input, so a useful output larger than the total is unreachable here and the one refusal this topic has belongs to the matching calculator
Stage 2 efficiency0 to 100 %step 1; opens at 100 per cent, which means the stage is not present - and the label says so, reading Stage 2 - not present until the slider leaves 100 and Stage 2 efficiency once it does. Below 100 a second block appears in the flow lane with its own waste wedge, and the live-stage count rises from 1 of 4 to 2 of 4
Stage 3 efficiency0 to 100 %step 1; opens at 100 per cent. Adding it to a stage 1 of 40 per cent and a stage 2 of 92 per cent takes the overall figure to 31.28 per cent, below the 40.00 per cent stage that was already the worst - which is the whole claim the drawing exists to make visible rather than assert
Stage 4 efficiency0 to 100 %step 1; opens at 100 per cent. It is the last link, and it shows that where the loss sits does not matter: three perfect stages in front of one at 50 per cent still give 50.00 per cent overall, and four stages at 38, 96, 92 and 88 per cent give 29.53 per cent whichever way round they are read
Unit labeljoules or wattsone button, and its label names the unit the press will switch to - Label it watts, then Label it joules. Only the unit symbol moves: the two percentages, the fraction, the live count and the average are byte-identical across the press, because a ratio of two powers over the same interval is the ratio of the two energies
Resetone buttonit restores 750, 100, 100 and 100 and puts the unit label back to joules. Those four defaults are the lamp preset, so the lab opens on a figure the cluster's independent reference owns rather than on an arbitrary state

How to use the efficiency formula physics simulator

  1. Read the four cards before you touch anything. They sit above the sliders and they are already answering for a lamp: Stage 1 efficiency 75.00 %, Overall efficiency 75.00 %, Useful out 750.00 J and Wasted 250.00 J. The sub-line under the first spells the division out: the definition: 750 / 1000, and a ratio carries no unit.
  2. Notice that the first two cards agree, and why. The compact grid underneath reads 1 of 4 next to Stages in play, below 100 %, and a chain of one stage is simply that stage. The grid also gives the same figure as a fraction, 0.7500, which is the form to carry onwards if you are going to multiply it.
  3. Drag Useful output, of 1000 J in and watch three readings move together. At 880 the cards read 88.00 % and 120.00 J wasted; at 380 they read 38.00 % and 620.00 J. The slider stops at 1000, so you cannot ask for more out than went in.
  4. Bring Stage 2 off 100 per cent and watch its own label change. It reads Stage 2 - not present until it moves, then Stage 2 efficiency. A second block appears in the flow lane with its own waste wedge, and the live count steps to 2 of 4.
  5. Read the two efficiency cards against each other now. With the useful slider at 750 and stage 2 at 90 per cent, Stage 1 efficiency still reads 75.00 % while Overall efficiency has dropped to 67.50 %. Nothing about stage 1 changed; the chain behind it did.
  6. Now look at the card the panel calls wrong. Average of the live stages - the WRONG answer reads 82.50 % at that setting. Add two more stages at 90 and it climbs to 85.00 % and then 86.25 %, while the overall figure falls to 60.75 % and then 54.68 %. The average rises as the answer falls.
  7. Press Label it watts and check that nothing moves. Every percentage, the fraction, the live count and the average are byte-identical; only the unit symbol changes, so 295.34 J becomes 295.34 W. The button then reads Label it joules, because it names the unit the next press will switch to.
  8. Press Reset when a chain has got away from you. It restores 750, 100, 100 and 100 and puts the unit label back to joules. Those are the lamp’s own values, so the lab always returns to a state with a known answer rather than to an arbitrary one.

Dragging is the right way to find out which readings a control is allowed to move, and a poor way to hit an exact figure — the useful slider steps a whole unit and the three stage sliders a whole percentage point. When you already have two measurements and want the division done on them, the efficiency calculator takes typed input in any unit and also declines the entries this lab cannot reach at all. The written guide to the efficiency formula in physics is where the method itself is set out, with the eight worked problems and the energy form against the power form.

One thing this panel will not decide for you is which of your two figures counts as useful, and that choice is upstream of every number on the screen. A lamp’s useful output is light and its heat is waste; swap the lamp for a heater and the same joules change sides. The guide to energy conversion examples is the page that asks that question and then hands the arithmetic over to this cluster, so it is the right place to settle the numerator before you start sliding.

Efficiency simulator on the lamp preset, the state the lab opens in, with the drawing on the left of a wide screen and the control panel on the right. The four sliders read Useful output, of 1000 J in at 750 J, then Stage 2 - not present, Stage 3 - not present and Stage 4 - not present, all three at 100 %, and the two buttons beneath them read Label it watts and Reset. The four cards read Stage 1 efficiency 75.00 % over the sub-line the definition: 750 / 1000, and a ratio carries no unit; Overall efficiency 75.00 % over the sub-line eta1 x eta2 x eta3 x eta4 = 0.7500; Useful out 750.00 J over the sub-line what arrives, of the 1000 J that went in; and Wasted 250.00 J over the sub-line the rest of the 1000 J in - the figure a decision turns on. The compact grid beneath them is two cells by two and reads Stage 1 as a fraction 0.7500, Wasted at stage 1 250.00 J, Stages in play, below 100 % 1 of 4, and Average of the live stages - the WRONG answer 75.00 %. In the drawing the top caption reads 1000 J in - the input is fixed, so every figure here is a ratio, with a second line underneath reading Stages 2, 3 and 4 sit at 100 %, so they are not present and waste nothing. The flow lane below it is one bar across the full width: a dark wine block filling the left quarter and a gold block filling the right three quarters, with a single wedge peeling off under the wine block to a label reading 250.00 J lost. The stage ladder below the lane carries one rung only, reading stage 1 75.00 %. The comparison band draws two outlined bars of the same length, the upper one pale and labelled the one live stage would pass 750.00 J and the lower one gold and labelled and the chain is that stage, so it passes the same 750.00 J. The closing caption reads Overall 75.00 %: 750.00 J arrives and 250.00 J does not, of 1000 J in. Under the whole drawing a sentence strip reads the state back as prose and a fixed definition line follows it.
The state the lab opens in, and the simplest thing this panel can show. One stage is live, so Stage 1 efficiency and Overall efficiency both read 75.00 % and the comparison band draws two bars of equal length. The gold block filling three quarters of the lane is the 750.00 J that arrives; the wine block and its one wedge are the 250.00 J that does not.

Worked example: change one thing at a time

Nothing in the two tables below was worked out here. Each row is a setting the lab was put into through its own sliders and then read back from, cell by cell, so every string in them is the panel’s own. The first table moves one slider at a time; the second is the eight preset buttons in the order they appear.

One: build the four-stage chain one stage at a time

The useful slider stays at 380 in all four rows, so Stage 1 efficiency and Wasted at stage 1 never move. Only the three stage sliders change, one per row, and each one is a good stage.

One four-stage chain assembled a stage at a time, with every reading the panel printed
Sliders Stage 1 efficiency Overall efficiency Useful out Wasted Stages in play Average of the live stages
380 J, 100 %, 100 %, 100 % 38.00 % 38.00 % 380.00 J 620.00 J 1 of 4 38.00 %
380 J, 96 %, 100 %, 100 % 38.00 % 36.48 % 364.80 J 635.20 J 2 of 4 67.00 %
380 J, 96 %, 92 %, 100 % 38.00 % 33.56 % 335.62 J 664.38 J 3 of 4 75.33 %
380 J, 96 %, 92 %, 88 % 38.00 % 29.53 % 295.34 J 704.66 J 4 of 4 78.50 %

Read the third column down and the last column down, and then compare them. The overall efficiency falls 38.00 %, 36.48 %, 33.56 %, 29.53 %. The average of the live stages rises 38.00 %, 67.00 %, 75.33 %, 78.50 %. Every stage added is a good one, and the two columns move in opposite directions.

That is the clearest thing this panel has to show, and it is why the average is printed at all. A chain is not improved by surrounding a bad stage with good ones. Each of the three stages takes its own cut of whatever reached it, so the waste column grows from 620.00 J to 704.66 J while Wasted at stage 1 sits unchanged at 620.00 J in every row.

The second column is the control in this experiment. 38.00 % in all four rows, because nothing about stage 1 was touched — which is also why the first card and the second card are kept separate rather than merged into one reading. The chain is a property of the whole lane, and stage 1 is a property of one slider.

Two: the eight presets, and what each one is for

These are the buttons above, with the full set of readings each one produces. The three boundary rows at the bottom are the ones worth sitting with, because each of them is a case a reader is likely to think the lab cannot handle.

Every preset with the slider values it writes and the eight readings that follow
Case Sliders Stage 1 efficiency Overall efficiency Useful out Wasted Stages in play Average of the live stages
A lamp 750 J, 100 %, 100 %, 100 % 75.00 % 75.00 % 750.00 J 250.00 J 1 of 4 75.00 %
A kettle 880 J, 100 %, 100 %, 100 % 88.00 % 88.00 % 880.00 J 120.00 J 1 of 4 88.00 %
Two stages 800 J, 90 %, 100 %, 100 % 80.00 % 72.00 % 720.00 J 280.00 J 2 of 4 85.00 %
Three stages 400 J, 92 %, 85 %, 100 % 40.00 % 31.28 % 312.80 J 687.20 J 3 of 4 72.33 %
Four stages 380 J, 96 %, 92 %, 88 % 38.00 % 29.53 % 295.34 J 704.66 J 4 of 4 78.50 %
Ideal and lossless 1000 J, 100 %, 100 %, 100 % 100.00 % 100.00 % 1000.00 J 0.00 J 0 of 4 none live
Everything wasted 0 J, 100 %, 100 %, 100 % 0.00 % 0.00 % 0.00 J 1000.00 J 1 of 4 0.00 %
One bad last stage 1000 J, 100 %, 100 %, 50 % 100.00 % 50.00 % 500.00 J 500.00 J 1 of 4 50.00 %

Rows one and two are single stages and nothing more. 75.00 % and 88.00 % are what the useful slider was set to, not properties of any lamp or any kettle: every percentage in this lab is an arithmetic exercise with stated givens. Both rows read 1 of 4, and in both the average happens to be right, because a mean of one number is that number.

Rows three to five are the chain, and the last column is the point. 85.00 % against a real 72.00 %, 72.33 % against 31.28 %, 78.50 % against 29.53 %. The gap widens as the chain lengthens, which is exactly the opposite of what an average promises.

Row six is the only state where the lab draws no waste at all. An ideal lossless device reads 100.00 % with 0.00 J wasted, and the live count reads 0 of 4 with the words none live where a percentage would go. There is no average to take, so the panel says so rather than printing a figure it has not earned.

Row seven is a real device and it is answered, not refused. A useful output of 0 is a perfectly good setting: 0.00 % overall and the whole 1000.00 J wasted. The two boundaries bracket the whole lab, and every reachable setting sits between them, which is how you can tell that no slider combination here is undefined.

Row eight is the one that catches people out. Three stages are untouched and the fourth is at 50 per cent, so Stage 1 efficiency reads 100.00 %, Wasted at stage 1 reads 0.00 J and the chain still reads 50.00 %. Where in the chain the loss sits makes no difference to the product. The guide to what energy is in physics is where the joule the cards are counting in is set up.

Formula and symbol reference

The lab prints its own definitions in a fixed line under the drawing. Written out the same way: the efficiency of one stage is its useful output over its total input and carries no unit; multiplying that pure number by 100 gives a percentage; the waste is the input minus what arrives; and stages in series multiply, so eta_total = eta1 x eta2 x eta3 x eta4.

Nine rows follow and only four of them are something you drag. The rest are cards, cells of the compact grid, or quantities the panel names without giving you a control for — the fixed input is the clearest of those. For the sliders the last column gives the end stops and the step; for everything else it gives the strings the lab printed and the span it printed them over.

One row is worth reading before the table. The total input is fixed at 1000 and is not a control at all, which is what licenses every other figure on the screen to be read as a proportion. The same fixed figure is why a power and an energy are interchangeable here: a ratio of two powers measured over one interval is the ratio of the two energies, and the guide to power in physics is where those watts are worked out in the first place.

The nine quantities this panel names, and what each is allowed to do here
Symbol or reading Meaning Unit In this lab
eta Efficiency — the useful output divided by the total input, which is what Stage 1 efficiency prints and what its sub-line spells out as a division none: a pure number, and the sub-line says so in as many words stage 1 runs the full span. The useful slider steps a whole unit out of 1000, so the finest change the lab can show is one tenth of a percentage point: a useful output of 1 reads 0.10 % and 999 reads 99.90 %.
eta_total Overall efficiency — the four stage fractions multiplied together, which is the second card and the width of the gold block at the right-hand end of the lane none: a pure number 100.00 % at the top and 0.00 % at the bottom, and it can never exceed stage 1. Four stages at 50 per cent each take it to 6.25 %; the four-stage preset lands on 29.53 %.
eta1 The stage 1 fraction — the useful slider read as a fraction rather than a percentage, in the compact grid as Stage 1 as a fraction none: a pure number 0 to 1000 of 1000, in steps of 1, opening at 750. Printed to four significant figures with the trailing zeros kept, so it reads 0.7500 and not 0.75, and 0.001000 at a useful output of 1.
eta2, eta3, eta4 The three further stages in series — the second, third and fourth sliders. A stage at 100 per cent is a stage that is not there, and its own label says so none: pure numbers 0 to 100 per cent each, in steps of 1, all three opening at 100. From the opening lamp, dropping one of them to 1 per cent takes the chain to 0.75 % and it is still counted as live; dropping the same one to 0 takes the chain to 0.00 % however good the rest are.
E_input Total input — everything that goes in, useful and wasted together. It is fixed in this lab rather than being a control, which is what makes every width on the drawing a ratio joules or watts, whichever the button is showing always 1000. It appears in three card sub-lines and in the useful slider’s own name, Useful output, of 1000 J in, and the unit button rewrites the symbol in every one of them at once.
E_useful Useful output — how much of the input arrives in the form you wanted, on the third card as Useful out. The same figure is a power if you read the input as one the same unit as the total input 0.00 J to 1000.00 J. It is the overall efficiency applied to the fixed input, so it is not the same as the useful slider once a second stage is live: at the four-stage preset the slider reads 380 J and the card reads 295.34 J.
E_waste Wasted — the input minus what arrives, on the fourth card. It is a reading rather than a control, and it is the figure a decision usually turns on the same unit as the total input 0.00 J to 1000.00 J, and always the complement of the useful output against 1000. The compact grid separates out Wasted at stage 1, which is stage 1 alone and stays put while the chain’s total waste grows.
Stages in play How many of the four stages are below 100 per cent — the count in the compact grid, labelled Stages in play, below 100 % not a physical quantity 0 of 4 through 4 of 4. It is what stops an absent stage from quietly joining the average, and it is 0 of 4 only for the ideal lossless device.
Average of the live stages The arithmetic mean of the stages below 100 per cent — printed, and labelled on the card as the WRONG answer, because it is the commonest wrong way to combine a chain per cent 75.00 % on arrival, where it happens to be right because one stage is live. 85.00 % against a real 72.00 %, 78.50 % against a real 29.53 %, and none live rather than a number when nothing is below 100 per cent.

If you read one row twice, make it Average of the live stages. It is the only reading on the panel that is printed in order to be disbelieved, and the only one whose label contains the word wrong.

The physics of a chain, and why it can never beat its worst stage

The first claim the panel lets you test is that each stage divides what reached it rather than what started. That is why the flow lane tiles: block one begins at the left edge, every block after it begins where the one before it ended, and the gold survivor begins where the last waste block stopped. Multiply four fractions and you get the width of that survivor; nothing else in the drawing needs explaining.

The second claim follows from the first with no physics in it at all. Multiplying by a number below one can only make a result smaller, so a chain can never beat its worst stage and in practice falls below it. The fourth band draws exactly that comparison: the whole chain against what the worst stage alone would have left, on the same shared scale, with the chain the shorter of the two.

The third claim is the awkward one, and the panel is arranged around it rather than around the other two. An average is a sum, and efficiencies do not add. The compact grid prints the average anyway, labels it wrong, and lets you watch it climb while the real figure sinks — which is the one thing a static worked example cannot do.

None of this is the second law of thermodynamics, and the lab is careful not to borrow its authority. The ceiling here is energy conservation: the useful output is part of the input, and a part cannot exceed the whole. A heat engine does carry a further ceiling on top of this one, set by the temperatures it works between, and the Carnot efficiency guide is where that is computed — nothing on this page computes it.

Efficiency simulator on the four-stage preset, with the drawing on the left of a wide screen and the control panel on the right. The four sliders now read Useful output, of 1000 J in at 380 J, Stage 2 efficiency 96 %, Stage 3 efficiency 92 % and Stage 4 efficiency 88 %, so all three stage sliders have lost the not present wording the opening shot carries. The four cards read Stage 1 efficiency 38.00 % over the sub-line the definition: 380 / 1000, and a ratio carries no unit; Overall efficiency 29.53 % over the sub-line eta1 x eta2 x eta3 x eta4 = 0.2953; Useful out 295.34 J; and Wasted 704.66 J. The compact grid reads Stage 1 as a fraction 0.3800, Wasted at stage 1 620.00 J, Stages in play, below 100 % 4 of 4, and Average of the live stages - the WRONG answer 78.50 %. In the drawing the top caption still reads 1000 J in - the input is fixed, so every figure here is a ratio, and its second line has changed to All four stages are in play, and each one takes its cut. The flow lane is divided into four blocks in rising shades of wine, one per stage, with a gold block at the right-hand end taking up under a third of the width. Four wedges peel off under the lane, one for each stage, but only three of them carry a label: 620.00 J lost under the first and wide block, then 15.20 J lost and 29.18 J lost under the narrow second and third, while the fourth wedge is drawn without a label because the label would not fit. The stage ladder carries four rungs reading stage 1 38.00 %, stage 2 96.00 %, stage 3 92.00 % and stage 4 88.00 %. The comparison band draws a pale bar labelled the worst stage alone would pass 380.00 J above a visibly shorter gold bar labelled all 4 stages together pass only 295.34 J. The closing caption reads Overall 29.53 %: 295.34 J arrives and 704.66 J does not, of 1000 J in.
The decisive scene, and the one the comparison band exists for. Four stages at 38, 96, 92 and 88 per cent give 29.53 %, and the gold bar in that band is visibly shorter than the pale one above it — 295.34 J against the 380.00 J the worst stage alone would have passed. Note the fourth wedge: it is drawn, but its label is dropped rather than squeezed, because a partial figure would be a different figure.

Where the efficiency simulator breaks down

Every slider position this lab can reach is answered, and the arithmetic is not where it can let you down. The model behind it is, and so is the drawing. Nine limits sit under the readings on this page; three are choices the panel makes on purpose and six are bounds on what a panel of this shape can show at all.

There is no refusal to be reached here, and the lab does not pretend otherwise
The one entry this topic has to decline is a useful output larger than the total input, because that would be energy appearing from nowhere. You cannot set it: the useful slider stops exactly at the fixed 1000. So no state you can reach through these controls is undefined, and the refusal belongs to the efficiency calculator, where you type both figures yourself and it says why it will not answer. The guards are present in this lab too and were driven directly in testing; they simply have no reachable input.
The input is normalised, so the lab has no sense of scale
Everything here is measured against 1000 units, and that is what makes the widths honest as proportions. What it costs is any sense of size: a small motor and a large one at the same percentage lose quite different amounts of energy, and this panel draws the two identically because the input is pinned. Read the proportion here and take your own two measurements somewhere that will divide them.
A stage at 100 per cent is absent, not perfect, and that is a convention
With four slots and most chains shorter than four, the lab needs a way to say “this link is not in the circuit”, and 100 per cent is it. The slider relabels itself to Stage 4 - not present, nothing is drawn, and the live count excludes it. A real stage that genuinely measured 100 per cent would be indistinguishable from an absent one here, which is a limit of the convention rather than of the arithmetic.
The step grid is coarse, and some well-known figures are simply off it
The useful slider steps a whole unit out of 1000 and the three stage sliders a whole percentage point, so stage 1 moves in tenths of a percentage point and the other three in whole ones. 72.67 % is not on that grid, which is why the hoist from the written guide is not a preset here. Neither is a true two-thirds stage: the nearest setting prints 66.70 %, and chained with 85 per cent it gives 56.70 % rather than the 56.67 % a real two-thirds would. That gap is the subject of a section in the guide, not of this lab.
Four stages is the ceiling, and a longer chain needs two passes
There are four slots because the owner’s compact rule allows four sliders, not because chains stop at four. A six-stage chain has to be done as two groups and then multiplied, which is arithmetically identical because a product does not care how it is grouped, but the lab will not do it in one go. Multiply the fractions between passes rather than the percentages it printed.
No bar is a measurement, and no pixel count means anything
The scene is drawn to whatever width the canvas has, so the same chain occupies a different number of pixels on a phone and on a desktop. What is constant is the proportion: the full width always means the full input, and every block is a share of it. The exact figures live in the cards, the compact grid and the sentence strip, and those are what you should quote.
The caption bands shorten on a narrow screen, and a figure is dropped whole
Each band carries several wordings and picks the longest that fits, so the sentence under the drawing is shorter in a narrow column than on a wide screen. A ladder whose rungs carry numbers is dropped as a whole rung rather than shortened, because a partial figure is a different figure. Nothing you need is ever only in a band: every number in the scene is also in the panel.
A heat engine carries a second ceiling, and no slider here is aware of it
Perfect engineering still will not take a heat engine to 100 per cent, because the two temperatures it runs between impose their own limit underneath this general one. That limit is a separate calculation and nothing in this panel attempts it; the Carnot efficiency guide is where it is worked out. The figure above 100 per cent that a heat pump is sometimes quoted with is a different ratio again rather than a counterexample, and nothing here produces one either.
Two other quantities on this site are called efficiency and neither is this one
The ratio of two mechanical advantages is one of them: the mechanical advantage guide owns that quantity and the mechanical advantage lab draws it, and in that lab an efficiency is a slider you set rather than a figure you read. The temperature-driven ceiling is the other. Neither is computed in this lab and no figure for either is printed or implied anywhere on this page.

Where efficiency is actually used

Finding the one stage that is setting the scale
This is the everyday use and the panel is the fastest way to feel it. Set a chain, then walk each stage up and down in turn and watch which one moves the overall figure most. On the four-stage preset it is stage 1 at 38.00 %: improving it buys more than improving any of the other three, and the comparison band shows how much of the gap is the rest of the chain nibbling.
Deciding where an improvement is worth spending
Press the three-stage preset and try taking the 92 % stage to 100 per cent; then put it back and take the 40 % stage up instead. The second move is worth several times the first, and the reason is in the product rather than in any one stage. A chain that reads 31.28 % against a worst stage of 40.00 % has told you where to look before you have costed anything.
Turning a percentage into a figure somebody will act on
The Wasted card is the one that becomes money, heat or a cooling requirement. 29.53 % is hard to argue with and easy to ignore; 704.66 J of every 1000 J going somewhere other than where you wanted is not. Quote the waste and keep the percentage as the supporting figure rather than the headline.
Unlearning the average, before an exam rather than during one
The habit of averaging stage efficiencies is extremely hard to shift by being told. Set two stages at 80 and 90 per cent, read 85.00 % on a card that calls itself wrong and 72.00 % on the one that is right, then lengthen the chain and watch the two diverge. Three minutes of that does more than a paragraph, which is the reason the reading exists.
Checking that a quoted overall figure agrees with its own stages
If somebody hands you both a stage list and an overall figure, the two have to be consistent. Type the stages into the sliders and compare: a quoted overall figure above the product is impossible, and one far below it means a stage is missing from the list you were given. The lab will not tell you which, but it will tell you that the two numbers cannot both be right.
Showing that the unit genuinely does not matter
A ratio of two quantities of the same kind is unit-free, and the button is the proof rather than the claim. Press it and every figure stays where it is while J becomes W. If you want to see where those watts came from in the first place, the power simulator and the work and power calculator are the two halves of that step.
Efficiency simulator on the two-stage preset, with the drawing on the left of a wide screen and the control panel on the right. The four sliders read Useful output, of 1000 J in at 800 J, Stage 2 efficiency 90 %, and then Stage 3 - not present and Stage 4 - not present, both still at 100 %, so two sliders carry the live wording and two carry the absent wording in the same panel. The four cards read Stage 1 efficiency 80.00 % over the sub-line the definition: 800 / 1000, and a ratio carries no unit; Overall efficiency 72.00 % over the sub-line eta1 x eta2 x eta3 x eta4 = 0.7200; Useful out 720.00 J; and Wasted 280.00 J. The compact grid reads Stage 1 as a fraction 0.8000, Wasted at stage 1 200.00 J, Stages in play, below 100 % 2 of 4, and Average of the live stages - the WRONG answer 85.00 %, so the card labelled wrong is showing a larger figure than either efficiency card. In the drawing the second caption line reads Stages 3 and 4 sit at 100 %, so they are not present and waste nothing. The flow lane carries two wine blocks and then the gold survivor, with two labelled wedges reading 200.00 J lost and 80.00 J lost. The stage ladder carries two rungs, stage 1 80.00 % and stage 2 90.00 %. The comparison band draws a pale bar labelled the worst stage alone would pass 800.00 J above a shorter gold bar labelled all 2 stages together pass only 720.00 J. The closing caption reads Overall 72.00 %: 720.00 J arrives and 280.00 J does not, of 1000 J in.
Two stages, and the clearest view of the reading the panel calls wrong. Average of the live stages - the WRONG answer shows 85.00 % while Overall efficiency shows 72.00 %, which is below the 80.00 % stage and below the 90 % one. Two sliders carry the not present wording in the same panel as two live ones, which is what makes the 2 of 4 count readable at a glance.

Where to go next

A panel can show you which readings a control is allowed to move, and that is the end of what a panel is for. Efficiency in physics is where the subject itself is written out: the definition, the two forms of the formula, which figure counts as useful, the chain, and eight worked problems with every step shown. The calculator that takes typed figures heads the related tools below.

Two posts sit either side of this one on the same question. The energy conversion examples guide is the page that reserved this topic and handed it over, and the conservation of energy guide is where the ceiling this lab never exceeds actually comes from.

Three more guides own the quantities this lab deliberately leaves alone. The mechanical advantage guide and the Carnot efficiency guide have the two other ratios that are also called efficiency, and the guide to power in physics is where the watts come from. The guide to work done in physics and the specific heat capacity guide supply the two measurements most kettle and hoist problems start from.

Beyond those there is the simulation library, an index of calculators, and the blog for everything written out at length.

Frequently asked questions

Why is the input fixed at 1000 units instead of being a slider?

Because a variable total would teach nothing. Efficiency is scale-free, so doubling both sides of the division leaves the answer alone, and it is unit-free, so joules over joules and watts over watts agree. Fixing the total costs no generality and buys two things: every percentage is readable off the width of the bar, and the slider slot it frees carries a fourth stage.

What does it mean when a stage sits at 100 per cent?

It means the stage is not there, and the control says so itself. A slider at 100 reads Stage 3 - not present, and the moment it comes off 100 the same label reads Stage 3 efficiency. Nothing is drawn for an absent stage, so the number of waste wedges in the picture is always the number of stages actually losing something, and the live count moves with it.

Why does the panel print an average it calls the WRONG answer?

Because averaging is the commonest way a chain gets combined wrongly, and seeing it beside the right answer is more convincing than being told. Put two stages at 80 and 90 per cent in and that reading says 85.00 % while the overall efficiency says 72.00 %. Put four stages at 50 per cent each and it still says 50.00 % while the chain has fallen to 6.25 %.

Does the joules and watts button change any of the figures?

Not one of them, and that is the whole reason it is there. Every percentage, the fraction, the live count and the average are byte-identical across the press; only the unit symbol and two unit words move. A ratio of two powers measured over the same interval is the ratio of the two energies, because the interval appears top and bottom and cancels. Pressing it twice restores every string.

Why can I not make this lab refuse an impossible entry?

Because the useful slider stops exactly at the fixed input, so a useful output larger than the total cannot be reached with the controls at all. The refusal is real and it lives in the matching calculator, where you type the two figures yourself. The guards exist in this lab too and were driven directly in testing; no setting you can reach through the sliders is undefined.

Why do the first two cards read the same thing when the lab opens?

Because only one stage is live on arrival, and a chain of one stage is that stage. Stage 1 efficiency and Overall efficiency both read 75.00 % while the compact grid reads 1 of 4. Bring any of the other three sliders off 100 per cent and the two cards separate at once, with the overall figure dropping below the stage 1 figure and staying below it.

Can I read a number off the length of a bar in the drawing?

As a proportion yes, as a measurement no. The full width of the scene stands for the fixed input, so a block that covers a third of it is a third of the input, and the comparison band is drawn on that same shared scale. The exact figures are in the cards, the compact grid and the sentence strip underneath, which is where you should read them from.

Why does adding a 96 per cent stage still pull the overall figure down?

Because stage efficiencies multiply, and multiplying by anything below one can only make a result smaller. Start at a stage 1 of 38.00 % and the overall figure is 38.00 %; add a second stage at 96 per cent and it reads 36.48 %. A good stage does not make up for a bad one earlier in the chain. It takes its own cut of whatever reached it.

Why is the hoist from the written guide not one of the presets?

Because its figure is not on the slider grid. The useful slider steps a whole unit at a time out of 1000, so 72.67 per cent cannot be set exactly, and a preset that showed 72.67 from a useful output of 726.7 would disagree with the independent reference in the fifth digit. That case is a worked problem in the guide and an example in the calculator instead.

References & formula source

  • Every reading on this panel comes out of four slider positions and one division repeated. The input is fixed at 1000 units; the first slider gives the useful output of that input, so the stage 1 fraction is that slider over 1000; the other three sliders give three further stage fractions directly; the overall fraction is the product of the four; the useful output is the overall fraction times the fixed input, and the waste is what is left of the input. There is no denominator anywhere except the fixed 1000, which is why no slider combination can divide by zero or print a NaN.
  • Efficiency is the ratio between the useful output and the input of a machine. Source: Wikipedia, "Energy conversion efficiency", for that definition, for the symbol eta and for the dimensionless and percentage framing, and for nothing beyond them. The useful output can never exceed the input and equals it only for an ideal lossless device, which this lab works out for itself rather than taking from that article. It carries a "needs more citations" banner and three citation-needed marks, so no numeric figure on this page is sourced to it; every number here is either a string the simulation printed or a figure from the independent reference written for this cluster, which runs 128 checks with 0 failures.
  • Stage efficiencies multiply because every stage takes as its input whatever the stage before it passed on. Multiplying by a number below one can only make a result smaller, so a chain cannot come out above its worst stage, and it comes out strictly below that stage as soon as a second stage is live with nothing sitting at 0 per cent: four stages at 38, 96, 92 and 88 per cent give 29.53 per cent against a worst stage of 38.00 per cent. The comparison band in the drawing puts those two widths side by side on one shared scale so that the claim is shown rather than asserted.
  • The average of the stages is not the answer and the panel labels it so. Two stages at 80 and 90 per cent average 85.00 per cent and multiply to 72.00 per cent; four at 38, 96, 92 and 88 average 78.50 per cent and multiply to 29.53 per cent. Worse, the average moves the wrong way: building that four-stage chain one stage at a time takes the overall figure from 38.00 to 36.48 to 33.56 to 29.53 per cent while the average climbs from 38.00 to 67.00 to 75.33 to 78.50.
  • The fixed 1000-unit input is a decision with a reason rather than a simplification. Efficiency is scale-free, so doubling both sides of the division changes nothing, and it is unit-free, so a ratio of two energies and a ratio of the two matching powers over the same interval are the same number. Fixing the total therefore costs the lab no generality, makes every preset figure reachable exactly at slider resolution, and frees the control slot that lets a fourth stage fit inside the four-slider budget.
  • The unit button is the lab proving that last point rather than offering a convenience. Every figure in the panel is byte-identical across the press and only the unit symbol and two unit words move, which was checked reading by reading in a browser and again on the way back: pressing it twice restores every string exactly. The button names the unit the press will switch to and is derived from the state rather than toggled, so it cannot get out of step with the figures.
  • A stage left at 100 per cent is treated as absent everywhere in the lab, not just visually. Its slider relabels itself, no block and no wedge is drawn for it, the live count excludes it, and the average is taken over the live stages only. That is why the ideal lossless device reads a count of 0 of 4 and the words none live rather than an average of nothing.
  • Every percentage on this page is printed to two decimals and every fraction to four significant figures, trailing zeros kept. That is a house ceiling rather than a limit of the data: all four inputs are exact values chosen on a slider, so there is no measurement uncertainty to propagate and nothing on this page offers an error bar. An efficiency is never printed to three significant figures here, because a stage whose fraction is 0.99949 comes out as 99.95 per cent at two decimals and as 99.9 at three significant figures, and the second form invites a reader to call it lossless while its waste fraction is still 0.00051.
  • No printed value on this page was reused to make another, and no figure here was worked out by hand. Each one is a string the simulation displayed for the slider positions named beside it, read back out of the running lab in a browser. The slider grid is a whole unit on the useful output and a whole percentage point on the three stages, so some figures this topic uses elsewhere are simply not reachable here: 72.67 per cent is not on the grid, and neither is a true two-thirds stage, which the nearest setting prints as 66.70 per cent.
  • Not one percentage in this lab describes a real machine. The presets are named after familiar objects only so that the slider positions have something to be about; the figures behind those names were picked because they divide cleanly, and no manufacturer, model, standard or measured industry figure is named anywhere in this cluster. Treat any efficiency you intend to act on as unverified until it has been measured on the device in front of you.
  • Nothing beyond this arithmetic is modelled and no figure is published or implied for any of it: the temperature-driven ceiling a heat engine carries on top of this general one, a coefficient of performance, the ratio of two mechanical advantages, any taxonomy of the ways energy moves from one place or form to another, and any rule for counting significant figures. Each belongs to another page on this site, and the ones this page names are linked where they are named.
  • Two engines were compared reading by reading rather than assumed to agree: slider positions were put side by side in Chrome and in Firefox at four widths and 144 readout values compared per width, all identical. There is a hole in that, and it is Safari. The WebKit build on this machine will not start without system access it has not been given, so Safari was never exercised and nothing on this page is evidence about it.
  • Further reading: Energy conversion efficiency — Wikipedia