Classical Mechanics

Tangential Acceleration: What a = v2/r Leaves Out When the Speed Changes

Definition

Tangential acceleration is the part of an object’s acceleration that acts along its path, changing its speed rather than its direction. It is measured in metres per second squared, and on a bend it sits at a right angle to the centripetal acceleration, so the total is the square root of the sum of their squares.

Ease off the brake as you turn into a roundabout and the car settles. Stay on it and the front tyres begin to complain. Nothing about the bend has changed in that moment — what has changed is that you are asking one set of contact patches to do two jobs at once.

Turning is one acceleration. Changing speed is another, and it acts at right angles to the first. Put the two together and the acceleration the car actually has stops pointing at the centre of the bend, and it grows.

What Is Tangential Acceleration?

Tangential acceleration is the acceleration an object has because its speed is changing, and it always lies along the path rather than across it.

Split the job in two and it becomes obvious. Holding a bend at a fixed speed needs an acceleration aimed inward, square to where you are going; that is the centripetal part, and our guide to circular motion physics covers it, its formula and its worked examples in full. Speeding up or slowing down needs an acceleration along the path instead.

Nothing says an object may only do one of them at a time. A car can hold a line through a bend and brake in the middle of it; so can a train, a cyclist, a rotor blade or a robot arm. Physicists call that non-uniform circular motion, and it is the ordinary case rather than the exotic one.

Its symbol here is at, and its unit is the metre per second squared, m/s2 — the same unit as any other acceleration. Worth pausing on that: the tangential component is not a different species of quantity. It is the same quantity pointing a different way.

The sign carries the meaning. Positive means the object is gaining speed along its path and negative means it is shedding it, and both are tangential acceleration. Whether the sign matters to the answer is a question the maths settles further down, and the answer is not the one most people expect.

The Tangential Acceleration Formula

Because the two components meet at a right angle, the total acceleration is the hypotenuse of the triangle they make.

a = sqrt((v2/r)2 + at2)

Every symbol in it is something you can measure at one instant:

  • a — the total acceleration the object actually has, in metres per second squared (m/s2).
  • ac = v2/r — the centripetal component, pointing at the centre of the bend, in m/s2. It is never negative.
  • at — the tangential component, along the path, in m/s2. Negative means slowing down.
  • v — the speed along the path at this instant, in metres per second (m/s).
  • r — the radius of the bend, in metres (m), taken as constant.

The direction needs a second line, because a total on its own does not say where the acceleration points.

lean angle = arctan(at / ac), taking the size of at

It is measured from the inward radius, and it runs from 0° when the speed is steady to 90° when the object is not yet moving but is already gaining speed, so every scrap of its acceleration lies along the path. Rearranged, the same relation returns whichever of the four quantities you are missing, and the tangential acceleration calculator runs all four modes with the centripetal part and the lean angle printed beside each answer.

One warning about running it backwards. Solving for at returns its size and not its sign, because the relation squares it — a limit of the information a total carries, not a shortcoming of the arithmetic.

The lab below draws the bend from above with all three arrows on it and a dashed circle showing the grip the manoeuvre is allowed. It opens on a steady bend, where the tangential arrow has nothing to draw: no lean, no dashed resultant and no angle marked. Move the tangential slider far enough off zero and the lean, the dashed resultant and the angle marker arrive together.

Read it with one caution. The drawing rescales itself so that whichever is longer, the resultant or the grip circle, always fills the same space — so an arrow’s length is a ratio within the screen in front of you, never a size to carry across to another setting. An arrow shorter than about three pixels is dropped rather than drawn, which is a limit of the picture and not of the physics.

Tangential Acceleration Lab

How the Two Components Combine on a Bend

Perpendicular accelerations do not add end to end. They add in quadrature — squares, sum, square root — which is the whole reason a little braking is nearly free and a lot of it is not.

Take the bend in the diagram: 15.0 m/s round a radius of 45 m, so the inward component is 5.000 m/s2. Add 4.000 m/s2 of braking along the path and the total climbs to 6.403 m/s2, leaning 38.7° off the inward radius. The inward component has not moved at all; only the total has.

A bend seen from above with the acceleration of the object drawn on it. A circular path curves round a marked centre. The object sits on the path, travelling upward along it. Three arrows leave the object, all drawn to one shared scale. A solid arrow points straight at the centre of the bend, labelled centripetal acceleration a c, 5.000 metres per second squared. A second solid arrow points backwards along the path, labelled tangential acceleration a t, 4.000 metres per second squared, braking. A dashed arrow runs to the far corner of the rectangle those two make, labelled total acceleration, 6.403 metres per second squared. An angle marker between the inward arrow and the dashed one is labelled 38.7 degrees. A note states that the two solid arrows meet at a right angle, so the dashed one is the square root of the sum of their squares.
The two solid arrows are the components and the dashed one is the acceleration the object actually has. All three are drawn to one shared scale, so the right-angled triangle on the page is the real one.

Now watch how cheap the first slice is. Start from an inward component of 7.000 m/s2 and hang a whole 1.000 m/s2 of braking on it: sqrt(49.000 + 1.000) is 7.0711 m/s2. A seventh has been added to one side of the triangle and the hypotenuse has grown by 1.015 per cent.

Push harder and the bargain disappears. At 5.000 m/s2 of braking the total reaches 8.6023 m/s2, 22.890 per cent up on where it started. Squaring is unforgiving once the second component stops being small compared with the first.

There is one exact landmark on the way. Equality has a speed of its own: set v2/r against the size of at and the two match at v = sqrt(at r), where the lean is exactly 45°. For the braking case above, a 45 m radius with 4.000 m/s2, that works out at 13.416 m/s.

Do not file that figure as a constant. It moves with both the radius and the tangential acceleration: on a 20 m bend with 2.500 m/s2 it is 7.071 m/s instead. Nor does the starting speed enter it anywhere, so the crossover belongs to the bend and the manoeuvre and not to how the journey began. OpenStax University Physics sets out the same decomposition, with the total acceleration as the vector sum of two perpendicular parts.

The Grip Budget: What Braking Costs Your Cornering Speed

Everything above is geometry and holds for any object on any curved path. Tyres add one more fact, and it is the fact that makes the geometry matter: the surface can only supply so much acceleration in total, and turning and speed-changing draw on the same account.

Write that ceiling as the grip coefficient times g, with g = 9.81 m/s2. Static friction has a maximum of the coefficient times the normal force, OpenStax’s chapter on friction sets that out, and it is equally plain that the model is an approximate empirical one whose coefficient depends on the two surfaces in contact. Treat the coefficient here as a number you choose, never as a measurement of any particular road.

Pick 0.80 and the budget is 0.80 × 9.81 = 7.848 m/s2. The steady bend above uses 5.000 of that, or 63.7 per cent. Brake at 4.000 m/s2 in the middle of it and the total of 6.403 uses 81.6 per cent — still inside the budget, but with far less left over.

Drawn out, that budget is a circle, and the two components are coordinates on it.

A plot of the cases from the lab on two axes. The horizontal axis is tangential acceleration in metres per second squared, from minus 8 to plus 8. The vertical axis is centripetal acceleration in metres per second squared, from 0 to 10, and it stops at zero because the inward component can never be negative. Two half circles are drawn round the origin at the same scale as the axes: a larger one of radius 7.848 metres per second squared, the grip budget at a coefficient of 0.80, and a smaller one of radius 3.4335, the budget at 0.35. Five numbered markers are plotted and listed in a key below the axis. Marker 1, Steady bend, at 0 and 5.000, total 5.000. Marker 2, Braking into the bend and also Low-grip setting, at minus 4.000 and 5.000, total 6.403; one marker because the two cases have identical components. Marker 3, Powering out too hard, at 3.000 and 8.889, total 9.381, which lies outside the larger circle. Marker 4, Pulling away from rest, at 2.500 and 0.000, total 2.500, on the horizontal axis. Marker 5, Stopped on the bend, at the origin, total 0.000. A note states that the distance of a marker from the origin is the total acceleration, so a marker outside its own circle is a manoeuvre that setting cannot supply.
The same two components can be inside one budget and outside another. Marker 2 is a single point carrying two cases, because changing the coefficient moves the circle and leaves the point exactly where it was.

That picture is the mechanism behind a line most drivers already know: braking hard in a corner is how you lose grip. The braking does not make the corner harder. It enlarges the demand on the surface, and the circle says by exactly how much.

It also puts a number on what you give up. If you spend a fraction x of the budget changing speed, the fastest you could still take that bend falls to (1 − x2)1/4 of what it was.

Grip budget spent changing speedCornering ceiling you keepCornering ceiling you lose
0 per cent100.00 per cent0.00 per cent
10 per cent99.75 per cent0.25 per cent
25 per cent98.40 per cent1.60 per cent
50 per cent93.06 per cent6.94 per cent
75 per cent81.33 per cent18.67 per cent
90 per cent66.02 per cent33.98 per cent
99 per cent37.56 per cent62.44 per cent

Read the third column slowly, because it is the point of the table. A quarter of your grip spent on braking costs 1.60 per cent of the ceiling; half of it costs 6.94 per cent; nine tenths costs a third. The penalty is almost nothing at first and then arrives all at once.

Be precise about what is falling, though. This is the ceiling coming down, not the car slowing: a driver at 15 m/s who brakes hard is not suddenly doing 6.94 per cent less. The fastest that bend would have allowed has dropped, and how close the driver was to it is a separate question.

A curve of the fraction of the cornering ceiling kept against the fraction of the grip budget spent changing speed. The horizontal axis runs from 0 to 1 and is labelled fraction of the grip budget spent changing speed. The vertical axis runs from 0 to 1 and is labelled fraction of the cornering ceiling kept. The curve starts at 1 on the left and stays almost flat across the first half of the axis, then falls away steeply towards the right hand end, reaching zero at 1. Three points are ringed: at a quarter of the budget the ceiling kept is 0.9840, at half it is 0.9306, and at nine tenths it is 0.6602. A note states that the curve is the fourth root of one minus the square of the fraction spent, sampled at 201 points, and that it carries no radius, no grip coefficient and no g, so every bend loses the same fraction.
Every point on the curve was computed from the fourth-root law rather than sketched. The flat left-hand half is why a light trail-brake is nearly free; the cliff on the right is why the last of the braking is the part that puts a car off the road.

And here is the detail that lifts this above a rule of thumb. That fraction contains no radius, no coefficient and no g — so a 45 m bend at 0.80 and a 200 m bend at 0.35 both keep 0.930605 of their ceiling when half the budget goes on changing speed. Problem 8 works both.

Real-World Examples of Tangential Acceleration

A car cornering on a bend, where tangential acceleration and centripetal acceleration act at once
Any change of speed through a bend adds a tangential acceleration along the path, at right angles to the inward one that holds the line.

Braking into a corner. A driver arriving at a bend is rarely at a settled speed. Every bit of brake carried past the turn-in point is a tangential acceleration sharing the surface with the inward one, which is why coaches talk about bleeding the brake off as the steering goes on. The grip circle above is the picture behind that advice.

Anything spinning up. A point on a grinding wheel, a centrifuge rotor or a turbine disc travels a circle of fixed radius. While the machine is getting up to speed, that point carries both components at once; once the speed settles, the tangential one vanishes and only the inward one is left.

Trains and trams leaving a curve. Rail vehicles routinely accelerate while still on a curve. The wheels must supply the inward force that holds the curve and the forward force that builds the speed, and it is their combination the track and the contact patch have to carry.

Machine tools and robot arms. Curve the path of a tool head and then change how fast it runs along that path, and both components are live at once. The limit the drive has to respect is the combined figure, which is why path planners budget for a total and not for a turning rate and a feed rate separately.

One thread runs through all four. Nobody is arguing about whether the object is turning or whether it is changing speed. They are counting what the two together demand.

Common Misconceptions About Tangential Acceleration

“a = v2/r must be wrong if the speed is changing.” It is not wrong, and this is the most important sentence on the page. It gives the centripetal component, and that component is exactly right whatever the speed is doing. What it does not give is the whole acceleration, because a second component has appeared along the path and the formula has no slot for it.

“Braking costs more grip than accelerating.” Not in this model. The tangential term enters as a square, and a square cannot tell a minus sign from a plus one, so shedding 4.000 m/s2 and adding 4.000 m/s2 land on the same total and the same lean. Braking is the classic way to lose a corner because braking is what drivers do there, not because the physics charges a premium for it.

“Spend half your grip on braking and you lose half your cornering speed.” You lose 6.94 per cent of the cornering ceiling. Quadrature is why: half the budget spent on one axis leaves the square root of three quarters for the other, and then a further square root to turn an acceleration ceiling into a speed ceiling.

“Tangential acceleration is just the ordinary acceleration you already know.” Nearly, and the gap matters. It is one component of the acceleration, picked out by direction, and calling the whole vector by that name loses the inward part — which on our worked bend is the larger of the two. Direction is what separates them, as any treatment of scalar and vector quantities insists.

How Tangential Acceleration Relates to Circular Motion and Angular Acceleration

This page adds one member to a family the rest of the site already covers, and changes none of the others.

Start with the uniform world. Everything in circular motion physics — the definition of centripetal acceleration, a = v2/r, the symbol table and the three equivalent forms — holds exactly as written the moment the speed stops changing, which is most of the time. Reach for the circular motion calculator while the speed holds still; it carries no tangential box, and with a fixed speed there would be nothing to type into one.

Then the rotational view. Divide the speed by the radius and you have the angular velocity ω; divide the tangential acceleration by the radius and you have the angular acceleration α. The same two components reappear as ω2r and αr, which is the language the angular velocity guide works in.

Those two forms are substitutions rather than independent checks, and it is worth saying so plainly. Writing v = ωr and then finding that ω2r equals v2/r is algebra agreeing with itself, not evidence about the world.

Force is one multiplication away. Multiply either component by the mass and you have the force that produces it, which is where centripetal force and its distinction from centripetal acceleration belong; that page settles it and this one assumes it.

If you would rather push the sliders than read, the tangential acceleration simulator is the same lab on a page of its own, with worked cases to load and a caption that changes when the lean disappears.

Where This Model Breaks Down

The relation itself is exact. What can fail is pressing it onto a motion it does not describe, and there are five honest limits worth naming.

The grip circle is an idealisation. A real tyre’s limit is not a perfect circle, it changes with load and temperature, and this model knows none of that. It is a good first picture of a shared budget and a poor description of any actual tyre.

The coefficient is an input, not a measurement. Nothing on this page, in the lab or in the calculator measures a surface; every figure quoted here is the consequence of a coefficient somebody typed in. Compare the result with a figure you trust for the surface in front of you, and make that comparison yourself.

The readouts are a snapshot. at is the rate of change of speed at one instant, so nothing here integrates a lap or a manoeuvre forward in time; the radius is fixed too, which rules out a corner that tightens and any transition curve. And the path is taken to be level, so a banked bend is a different calculation — the banked curve calculator covers that one.

A last word on evidence. This article, the lab and the calculator all run the same relation, so their agreeing with one another proves only that one piece of algebra was implemented three times. What is worth testing is out on a road or a rig, with a stopwatch rather than a screen.

Worked Problems

Problem 1
A car holds a steady 15.0 m/s round a bend of radius 45 m. What is its total acceleration, and how far off the inward radius does it point?
Show Solution
Solution: Step 1: With the speed steady, at = 0, so the only component is the centripetal one, ac = v2/r. Step 2: ac = 15.02 / 45 = 225 / 45 = 5.000 m/s2. Step 3: a = sqrt(5.0002 + 02) = 5.000 m/s2, and the lean angle is arctan(0 / 5.000) = 0.0°. Answer: a = 5.000 m/s2, pointing straight at the centre That is deliberately the same bend and the same figure as problem 2 of our circular motion guide. Nothing new has happened yet, which is exactly the point of starting here.
Problem 2
The same car on the same bend at the same 15.0 m/s, now braking at 4.000 m/s2. What is the total acceleration and which way does it point?
Show Solution
Solution: Step 1: ac depends only on v and r, and neither has changed at this instant, so it is still 5.000 m/s2. The braking adds a second component of size 4.000 m/s2 along the path. Step 2: a = sqrt(5.0002 + 4.0002) = sqrt(25.000 + 16.000) = sqrt(41.000). Step 3: sqrt(41.000) = 6.403 m/s2. The lean angle is arctan(4.000 / 5.000) = arctan(0.800) = 38.7°. Answer: a = 6.403 m/s2, 38.7° off the inward radius Notice what did not move. The inward component is still 5.000 m/s2, and a = v2/r is still returning it correctly.
Problem 3
A car pulls away from rest on a bend of radius 20 m, gaining speed along the path at 2.500 m/s2. What does a = v2/r give, and what is the real acceleration?
Show Solution
Solution: Step 1: ac = v2/r with v = 0, so ac = 02 / 20 = 0.000 m/s2. Step 2: a = sqrt(0.0002 + 2.5002) = 2.500 m/s2. Step 3: With no inward component at all, the whole acceleration lies along the path, which is 90.0° off the inward radius. Answer: a = 2.500 m/s2 at 90.0°, where a = v2/r on its own returns 0.000 m/s2 Say this one carefully. a = v2/r is not wrong here: it is the radial component, and the radial component really is zero. It is simply not the whole answer.
Problem 4
A bend is producing a centripetal acceleration of 7.000 m/s2. By how much does the total rise when 1.000 m/s2 of braking is added, and when 5.000 m/s2 is?
Show Solution
Solution: Step 1: a = sqrt(ac2 + at2), with ac fixed at 7.000 m/s2. Step 2: With at = 1.000: a = sqrt(49.000 + 1.000) = sqrt(50.000) = 7.071068 m/s2. Against 7.000, that is (7.071068 − 7.000) / 7.000 = 1.015 per cent larger. Step 3: With at = 5.000: a = sqrt(49.000 + 25.000) = sqrt(74.000) = 8.602325 m/s2, which is (8.602325 − 7.000) / 7.000 = 22.890 per cent larger. Answer: 7.0711 m/s2 (+1.015 per cent) and 8.6023 m/s2 (+22.890 per cent) Five times the braking, but more than twenty-two times the penalty. Quadrature is cheap only while the second component is small.
Problem 5
For the braking car of problem 2, at what speed do the two components become equal, and what is the total acceleration there?
Show Solution
Solution: Step 1: They are equal when v2/r equals the size of at, so v = sqrt(at r). Step 2: v = sqrt(4.000 × 45) = sqrt(180.00) = 13.416 m/s. Checking it: 13.4162 / 45 = 4.000 m/s2, which is the tangential figure. Step 3: a = sqrt(4.0002 + 4.0002) = sqrt(32.000) = 5.657 m/s2, and the lean angle is exactly 45.0°. Answer: 13.416 m/s, where a = 5.657 m/s2 at 45.0° Work a second bend and the figure moves: r = 20 m with at = 2.500 m/s2 gives sqrt(50.00) = 7.071 m/s. The crossover is a property of the radius and the manoeuvre, not a constant, and it does not depend on the speed the car started at.
Problem 6
Taking a grip coefficient of 0.80 and g = 9.81 m/s2, what fraction of the budget do the first two problems use? And at a coefficient of 0.35?
Show Solution
Solution: Step 1: The budget is the coefficient times g: 0.80 × 9.81 = 7.848 m/s2. Step 2: The steady bend of problem 1 uses 5.000 / 7.848 = 63.7 per cent of it. The braking case of problem 2 uses 6.403 / 7.848 = 81.6 per cent. Step 3: At a coefficient of 0.35 the budget is 0.35 × 9.81 = 3.4335 m/s2, and the same manoeuvre needs 6.403 / 3.4335 = 186.5 per cent of it. Answer: 63.7 per cent, 81.6 per cent, and 186.5 per cent Look at the third figure again. The braking alone is 4.000 m/s2, already more than the whole 3.4335 budget, so that setting has run out before any turning at all.
Problem 7
On the same 45 m bend at a coefficient of 0.80, how much cornering speed does braking at 4.000 m/s2 cost?
Show Solution
Solution: Step 1: The fastest steady speed the bend allows comes from setting v2/r equal to the whole budget: v = sqrt(r × 7.848) = sqrt(353.160) = 18.793 m/s. Step 2: The fraction of the budget spent on braking is x = 4.000 / 7.848 = 0.509684, or 50.97 per cent. Step 3: What survives is (1 − x2)1/4. With x2 = 0.259778 and 1 − 0.259778 = 0.740222, the fourth root is 0.927557, so 7.24 per cent of the ceiling is gone and it falls to 17.431 m/s. Answer: braking at 4.000 m/s2 spends 50.97 per cent of the grip and costs 7.24 per cent of the cornering ceiling, 18.793 m/s down to 17.431 m/s Two cautions. Both speeds are computed from unrounded values, because multiplying the printed 0.927557 by the printed 18.793 gives 17.432 rather than 17.431. And this is the ceiling falling, not the car: at 15 m/s the driver was never near it.
Problem 8
Bend A is 45 m at a coefficient of 0.80; bend B is 200 m at 0.35. Each has half its grip budget spent on changing speed. Which loses more cornering ceiling?
Show Solution
Solution: Step 1: (1 − x2)1/4 contains no radius, no coefficient and no g, so at x = 0.5 both must give (1 − 0.25)1/4 = 0.930605. Step 2: Bend A: the budget is 7.848 m/s2, half of it is 3.924 m/s2, and the ceiling goes from 18.793 m/s to 17.488 m/s. Step 3: Bend B: the budget is 3.4335 m/s2, half of it is 1.717 m/s2, and the ceiling goes from 26.205 m/s to 24.386 m/s. Answer: neither — both keep 0.930605 of their ceiling and lose 6.94 per cent Those ratios come from the unrounded ceilings. Divide the printed speeds instead and you get 0.930559 and 0.930586, which part company with the true figure in the fifth decimal.

Frequently Asked Questions

What is tangential acceleration?
Tangential acceleration is the part of an object’s acceleration that lies along its direction of travel, so it is the part that changes the speed rather than the direction. It is measured in metres per second squared. On a circular path it runs perpendicular to the inward, centripetal component, and its sign says which way: positive builds speed, negative sheds it.
What is the formula for tangential acceleration?
Tangential acceleration is the rate of change of speed along the path. When a total acceleration on a bend is known instead, its size follows from the right-angle relation, a_t = sqrt(a^2 – (v^2/r)^2), which needs the total to be at least as large as the inward part. Running that forwards gives the total: a = sqrt((v^2/r)^2 + a_t^2).
Is a = v2/r wrong when the speed is changing?
No. The formula returns the inward component, and that component is exactly right however the speed behaves. What it leaves out is the second component along the path, which appears the moment the speed changes; the acceleration an object actually has is the two combined at right angles. Nothing in a = v2/r needs correcting. It is half of a two-part answer.
What is the difference between tangential and centripetal acceleration?
They point in different directions and do different jobs. Centripetal acceleration aims at the centre of the bend and changes the direction of travel; tangential acceleration lies along the path and changes the speed. Because the two are perpendicular, neither interferes with the other, and the acceleration an object actually has is their vector sum.
How do you find the angle the acceleration makes with the radius?
Take the arctangent of the size of the tangential component divided by the centripetal one. At a steady speed the tangential part is zero and the angle is 0 degrees, so the acceleration aims straight at the centre. From a standing start the inward part is zero and the angle is 90 degrees. The two are equal, giving exactly 45 degrees, when the speed reaches sqrt(a_t r).
Does braking cost more grip than accelerating on a bend?
No, not in this model. The relation squares the tangential term, so shedding 4.000 m/s2 and adding 4.000 m/s2 give an identical total and an identical angle off the radius. Braking mid-bend is the classic way to lose a corner because braking is what drivers do there, not because the physics charges more for it.
What are the units of tangential acceleration?
Metres per second squared, written m/s2, the same as any other acceleration. That follows straight from the definition: a speed in metres per second changing over a time in seconds. If the figure you have is an angular acceleration in radians per second squared, multiply it by the radius in metres and you are back in m/s2.
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