Tangential acceleration is the rate at which speed changes along the direction of travel, and it is the term a = v2/r has nowhere to put. This free tangential acceleration calculator solves a = sqrt((v2/r)2 + at2) four ways — for the total acceleration itself, or for the tangential acceleration, the speed or the radius behind it. Beside the answer it prints the centripetal part, the angle the result leans off the inward radius, the total in multiples of gravity, the angular velocity, the angular acceleration and the grip coefficient the manoeuvre would need.
Each button puts the Solve for menu on the unknown that case is asking about, sets every unit menu it names, and fills the remaining boxes. Whatever the widget then works out is read back into the line underneath, so nothing there is stored text. Every case is named after the manoeuvre rather than a surface or a vehicle, because nothing on this page measures either.
Pick a case above, or type your own numbers.

The tangential acceleration calculator is a free online tool for the whole acceleration of something going round a bend while its speed is changing, in metres per second squared. Type the speed, the radius and the tangential acceleration into a = sqrt((v2/r)2 + at2), or point the Solve for menu at whichever of those four quantities is the one you are missing. Show working sets out every step with your figures restated in SI base units and every operand unrounded, the preset buttons fill the boxes for a named manoeuvre in one click, and the three reverse modes decline rather than invent an answer where the relation has none.
| Symbol | Quantity | Default unit | Also accepts | Example value |
|---|---|---|---|---|
| a | Total acceleration | m/s2 | g | 6.4031242 |
| v | Speed | m/s | km/h | 15 |
| r | Radius | m | km | 45 |
| a_t | Tangential acceleration | m/s2 | g | -4 |
This page starts exactly where a constant-speed tool stops. For the definition of centripetal acceleration, the symbol table, the three equivalent forms and four worked problems on them, the guide to circular motion physics covers all of it and this page assumes it. The circular motion calculator is the right tool whenever the speed really is steady, and it has no box for a tangential acceleration because it does not need one.
That guide already tells the reader that braking hard in a corner is how you lose grip, and it is right. What it does not give is the formula, the angle or the numbers behind that sentence, which is what this page adds. Nothing here corrects it; the two are the same bend on either side of one assumption.
Two mistakes account for most wrong answers, and both are about which acceleration was typed. The first is putting the total into the Tangential acceleration box, which double-counts the inward part and inflates the answer; the centripetal acceleration chip tells you what the inward part actually was. The second is a speed typed in kilometres per hour while the menu still reads metres per second, which the second line of Show working will always catch.
A third is subtler, because the box takes the figure without complaint. If what you have is a force rather than an acceleration, the guide to centripetal force sets out the difference between the two, and the centripetal force calculator is the tool that multiplies by the mass.
5.000 m/s2 chip is the part a constant-speed formula can see and the 6.403 m/s2 headline is the whole acceleration — the gap between them is what the braking added, and the two chips reading 0.653 are one quotient printed twice, not two findings.The table starts at the defaults and moves one thing at a time: which quantity is the unknown, then the sign of the tangential acceleration, then the speed, then the unit the figures are typed in, and finally the entries the calculator declines. Every Result, Centripetal acceleration and Angle cell was read out of the running widget rather than worked out by hand, so where a cell and the tool ever part company, believe the tool.
| Step | Solving for | What you type | Result | Centripetal acceleration | Angle off the radius |
|---|---|---|---|---|---|
| The page as it opens | Total acceleration | 15 m/s, 45 m, -4 m/s2 | 6.403 m/s2 | 5.000 m/s2 | 38.7 deg |
| Feed that answer back | Tangential acceleration | 6.4031242 m/s2, 15 m/s, 45 m | 4 m/s2 | 5.000 m/s2 | 38.7 deg |
| and again, for the speed | Speed | 6.4031242 m/s2, 45 m, -4 m/s2 | 15 m/s | 5.000 m/s2 | 38.7 deg |
| and for the radius | Radius | 6.4031242 m/s2, 15 m/s, -4 m/s2 | 45 m | 5.000 m/s2 | 38.7 deg |
| Take the braking away | Total acceleration | 15 m/s, 45 m, 0 m/s2 | 5 m/s2 | 5.000 m/s2 | 0.0 deg |
| Accelerate instead of braking | Total acceleration | 15 m/s, 45 m, 4 m/s2 | 6.403 m/s2 | 5.000 m/s2 | 38.7 deg |
| Power out of a wider entry | Total acceleration | 20 m/s, 45 m, 3 m/s2 | 9.381 m/s2 | 8.889 m/s2 | 18.6 deg |
| The case v^2/r returns zero for | Total acceleration | 0 m/s, 20 m, 2.5 m/s2 | 2.5 m/s2 | 0.000 m/s2 | 90.0 deg |
| Neither moving nor changing | Total acceleration | 0 m/s, 45 m, 0 m/s2 | 0 m/s2 | 0.000 m/s2 | undefined |
| A total below the inward part | Tangential acceleration | 3 m/s2, 15 m/s, 45 m | no answer | — | — |
| A total equal to the along part | Radius | 4 m/s2, 15 m/s, -4 m/s2 | no answer | — | — |
| A hair above it | Radius | 4.0001 m/s2, 15 m/s, -4 m/s2 | 7955 m | 0.028 m/s2 | 89.6 deg |
| Speed typed in km/h | Total acceleration | 54 km/h, 45 m, -4 m/s2 | 6.403 m/s2 | 5.000 m/s2 | 38.7 deg |
| Radius typed in km | Total acceleration | 15 m/s, 0.045 km, -4 m/s2 | 6.403 m/s2 | 5.000 m/s2 | 38.7 deg |
| Tangential typed in g | Total acceleration | 15 m/s, 45 m, 0.5 g | 7.004 m/s2 | 5.000 m/s2 | 44.5 deg |
| A radius of zero | Total acceleration | 15 m/s, 0 m, -4 m/s2 | no answer | — | — |
| A standing object, for a radius | Radius | 4 m/s2, 0 m/s, -2 m/s2 | no answer | — | — |
Rows 1 to 4 are one state read four different ways. The total gives back the size of the braking, then the speed, then the radius, and each answer returns the figure the row above it started from. Four unknowns, one relation, and no arrangement more fundamental than another.
That round trip is the genuine check on this page, and it is worth saying why the centripetal column is not. The headline and that chip are related by the definition of the headline, so their agreeing is the relation restated. Rows 2 to 4 do different arithmetic in the other direction and still land on 4 m/s2, 15 m/s and 45 m, which is a claim that can fail.
Rows 5 and 6 are the sign test. Take the braking away and the total falls to the inward part exactly, which is a definition rather than a discovery; put the same 4 m/s2 back with the opposite sign and the total returns to 6.403 m/s2 and the angle to 38.7 deg. Braking and accelerating cost the same here, so nothing on this page may imply that braking is the more expensive of the two.
Rows 8 and 9 are the two cases a constant-speed formula cannot express. At a standing start the inward part really is 0.000 m/s2, and the whole 2.5 m/s2 points along the path at 90.0 deg off the radius. With nothing moving and nothing changing there is no direction at all, so the angle chip prints undefined rather than a plausible 0.0 deg.
Rows 10 to 12 are the domain. A total smaller than the inward part it already contains is refused, and so is a total exactly equal to the tangential figure, because recovering a radius from that means dividing by zero. Lift the total a hair above it and an answer reappears at 7955 m, which is how fast that radius runs away as the two close up.
Rows 13 to 17 are the edges. 54 km/h, 0.045 km and 0.5 g come back as the same answers their SI equivalents give, a radius of zero is declined rather than answered, and a stationary object is declined when you ask it for a radius, because no bend can be recovered from something that is not going round one.
The calculator uses one relation in four arrangements. The total is a = sqrt((v2/r)2 + at2), so the tangential term is at = sqrt(a2 - (v2/r)2), the speed is v = sqrt(r sqrt(a2 - at2)) and the radius is r = v2 / sqrt(a2 - at2).
Three of those four carry a domain condition, because a square root cannot take a negative number. The tangential mode needs a total at least as large as the inward part, the speed mode needs a total at least as large as the tangential part, and the radius mode needs the total strictly larger than the tangential part, since it divides by the difference. Outside those conditions the calculator declines rather than inventing a figure.
| Symbol | Meaning | SI unit | Values used on this page |
|---|---|---|---|
| a | Total acceleration: the whole acceleration the object actually has, the hypotenuse of the inward part and the along-the-path part. The quantity this page opens on, and the one no other circular-motion tool here can form | metre per second squared, m/s2 | Boxes take m/s2 or g: 6.403 on the opening case, 5.000 with the braking taken away, 2.5 pulling away from rest, 9.381 powering out of a wider entry. |
| v | Speed along the path at this instant. Squared and divided by the radius it gives the inward part, so it is the input the inward part is most sensitive to | metre per second, m/s | Boxes take m/s or km/h: 15 on the opening case, 20 powering out, 0 pulling away from rest, 54 km/h in the unit row. |
| r | Radius of the bend being followed, held constant across the calculation. Halving it doubles the inward part at the same speed | metre, m | Boxes take m or km: 45 throughout the braking and powering cases, 20 pulling away from rest, 0.045 km in the unit row. |
| a_t | Tangential acceleration: the rate at which the speed itself is changing, along the direction of travel. Negative is braking and positive is speeding up, and it is the box no other circular-motion calculator on this site has | metre per second squared, m/s2 | Boxes take m/s2 or g: -4 on the opening case, 0 with the braking taken away, 3 powering out, 2.5 pulling away from rest, 0.5 g in the unit row. |
| a_c | Centripetal acceleration, v^2/r, the inward part. Printed as a chip rather than typed, and it is what a constant-speed calculator returns on its own | metre per second squared, m/s2 | Computed, never typed: 5.000 m/s2 on the opening case and on every 15 m/s case at 45 m, 8.889 powering out, 0.000 at a standing start. |
| phi | Angle off the inward radius, atan of the along-the-path part over the inward part. Zero when the speed is steady and ninety degrees when nothing is moving yet | degree, deg | Computed, never typed: 38.7 deg on the opening case, 0.0 with the braking taken away, 90.0 pulling away from rest, undefined when neither the speed nor the tangential acceleration is anything but zero. |
An object on a circular path at a steady speed is accelerating inward, and that inward acceleration is the speed squared divided by the radius. Let the speed change as well and a second acceleration appears along the direction of travel, at right angles to the first. The object now has two accelerations at once, and what it actually feels is their vector sum.
Because they are perpendicular, they combine as the two shorter sides of a right-angled triangle rather than end to end. The total is sqrt(ac2 + at2) and it leans atan(at / ac) away from the inward radius. That lean is the whole difference between this page and a constant-speed one: the answer no longer aims at the centre of the bend.
Quadrature is what makes the first slice of speed change almost free. With the inward part fixed at 7.000 m/s2, adding 0.500 m/s2 along the path raises the total to 7.0178 m/s2, which is 0.255 per cent larger; adding a full 1.000 m/s2 raises it to 7.0711 m/s2, which is 1.015 per cent larger. Push on to 5.000 m/s2 and the total reaches 8.6023 m/s2, 22.890 per cent larger, so the cost climbs steeply once the two components become comparable.
There is an exact moment when the two components are equal: it happens when the speed reaches sqrt(at r), taking the size of the tangential term, and there the lean is exactly 45 deg and the total is exactly the square root of two times either component. On the opening case, a 45 m bend with 4.000 m/s2 of braking, that speed is 13.416 m/s. On the standing-start case, a 20 m bend with 2.500 m/s2, it is 7.071 m/s.
Neither of those is a universal constant, and it matters that no page treats them as one. That crossover speed moves with both the radius and the tangential acceleration, so "the speed at which the turn takes over" is not a number that exists. It also does not depend on the speed the object started at, which is why it is a property of the bend and the manoeuvre rather than of the journey.
The sign of the tangential term never reaches the answer, because the relation squares it. Braking at 4.000 m/s2 and accelerating at 4.000 m/s2 give an identical total and an identical angle, so the two cost exactly the same in this model. That is also why solving backwards for the tangential acceleration returns a magnitude: the square has already destroyed the information, and no rearrangement can put it back.
The last two chips are one quotient wearing two names. The total acceleration in g and the grip coefficient needed are both the total divided by 9.81, so they will always print the same digits; the first reads that number as a multiple of gravity and the second as the coefficient a level surface would have to supply. Their agreeing is arithmetic and never a check, and the second is a requirement placed on a surface rather than anything measured about one.
The angular chips are the same family seen from the rotation side: the angular velocity is the speed divided by the radius and the angular acceleration is the tangential term divided by the radius. The guide to the angular velocity formula works that pair out in detail, and the angular velocity calculator handles the rotation rate on its own. Those substitutions are algebra, so their agreeing with the metric chips is not the tool checking itself.
Where the bend itself is tilted rather than flat, the geometry changes and part of the turning is done by the bank rather than by grip; the banked curve calculator covers that case and assumes a steady speed throughout. This page assumes a level path and a constant radius, which is what makes the two components perpendicular in the first place.
0.000 m/s2, so a = v2/r is telling the exact truth about the component it describes — the whole 2.5 m/s2 lies along the path instead, at 90.0 deg off the radius.The arithmetic is short and hard to get wrong. What fails is the relation being pressed onto a motion it does not describe, or a figure being carried somewhere it does not belong.
6.4031242 m/s2 at 15 m/s round a 45 m bend returns 4 m/s2. It comes back positive because the square hid the sign, so the case that produced it was braking and this answer cannot tell you that.For the method in full, with worked problems and the diagrams that go with them, read Tangential Acceleration: What a = v2/r Leaves Out When the Speed Changes. For the uniform world this page sits just outside — the definition, the symbol table and the three equivalent forms — Circular Motion Physics: Formula, Examples and Uses is the place to go, with the circular motion calculator beside it.
Two more are worth a bookmark. What Is Centripetal Force? separates the force from the acceleration, and the banked curve calculator covers the bend that does part of the turning for you. The whole physics lab library is open too, and the site search will find anything this page has not.
It works out the whole acceleration of something going round a bend while its speed is changing. Enter the speed, the radius and the tangential acceleration and it returns a = sqrt((v^2/r)^2 + a_t^2), along with the centripetal part, the angle the result leans off the inward radius, the total in multiples of gravity, the angular velocity, the angular acceleration and the grip coefficient a surface would have to supply. Move the Solve for menu and the same relation runs backwards, recovering the tangential acceleration, the speed or the radius behind a total you already know.
Tangential acceleration is the part of an object's acceleration that lies along its direction of travel, which is to say how quickly its speed is changing, in metres per second squared. On a circular path it is at right angles to the centripetal acceleration, which points inward at the centre of the bend. A steady speed round a bend means the tangential acceleration is zero and the whole acceleration is the inward part; any braking or accelerating adds a second component and the total stops pointing at the centre.
No. It is the radial component of the acceleration and it stays exactly right about that component, whatever the speed is doing; what it is not is the whole acceleration once the speed is changing, because there is then a second component along the path that the formula has nowhere to put. This page keeps the same v^2/r and adds the missing term rather than replacing it.
Because the relation squares it, and the square of a negative number is the square of its positive twin. Solving backwards for the tangential acceleration therefore returns a magnitude, and braking at that rate and accelerating at it are the same answer to this equation. That is not an approximation but a real limit of the information a total acceleration carries, and it is why the Solve for a_t mode labels its result as a size rather than a direction.
Because perpendicular quantities add in quadrature, not end to end. On an inward part of 7.000 m/s2, adding 1.000 m/s2 along the path raises the total to 7.0711 m/s2, which is one per cent larger, while adding 5.000 m/s2 raises it to 8.6023 m/s2, which is nearly twenty-three per cent larger. The first slice is almost free and the later ones are not, which is a property of the square root rather than anything about tyres or roads.
It is how far the total acceleration has swung away from pointing straight at the centre of the bend. Zero degrees means the speed is steady and the acceleration is purely inward; ninety degrees means there is no inward part at all, which happens at a standing start. Forty-five degrees means the two components are exactly equal, and that is a restatement of the two components rather than an independent finding about them.
It is the total acceleration divided by 9.81, which is the coefficient a level surface would have to supply for the manoeuvre to be possible at all. It is a requirement this manoeuvre places on a surface and never a measurement of one, so it should not be compared with a figure quoted for any particular road, tyre or vehicle. It is also the same quotient as the total acceleration in g chip, printed a second time under a different reading.
Because with no speed and no change of speed there is no acceleration at all, and a direction that does not exist cannot be reported. JavaScript would hand back zero degrees for that case, which is a plausible-looking lie, so the chip prints the word undefined instead. Set either the speed or the tangential acceleration to something other than zero and a real angle appears.
The total acceleration and the tangential acceleration take metres per second squared or multiples of standard gravity, the speed takes metres per second or kilometres per hour, and the radius takes metres or kilometres. Everything is converted to SI base units before any arithmetic happens, and the second line of Show working restates your figures in those units. The value of standard gravity used on this page is 9.81 m/s2.
Because that mode divides by the inward part it has just worked out, and a total acceleration exactly equal to the tangential acceleration leaves an inward part of zero. There is then no radius that fits rather than an infinitely large one worth printing, so the calculator declines instead. Raise the total a fraction above the tangential figure and it answers again, with a radius that grows very fast as the two close up.