Angular momentum is the rotational counterpart of momentum: for a body turning about a fixed axis it is L = Iω, and for one mass going round a circle it is L = mvr — the same quantity written two ways. This lab draws the turntable twice over, before and after, and moves two equal masses from one radius to another while nothing outside exerts a torque about the axis. Five sliders set the turntable's own inertia, the mass at each radius, the two radii and the starting spin rate; two bars then show how the total is split between the turntable and the masses. Every figure on this page is a string the running simulation printed.
A turntable seen from above, free to spin about a fixed axis, carrying two equal masses — one on each side. Move them from the starting radius to the finishing radius while nothing outside exerts a torque about the axis: the moment of inertia changes, the spin rate changes to compensate, and the angular momentum does not change at all. The two bars in the drawing show how that unchanged total is split between the turntable and the two masses — the split moves, the end of the bar does not. The rotational energy is a different story, and the note under the drawing says where it goes.
WhyMoving the two 3.00 kg masses from 0.80 m to 0.20 m changes the moment of inertia from 5.840 to 2.240 kg m2, so the spin rate goes from 2.50 to 6.518 rad/s while L stays 14.60 kg m2/s.
The split
What to noticeAngular momentum is conserved because nothing outside the system exerts a torque about the axis. The rotational energy is not: it rose by 29.33 J, and that is the work your arms did pulling the masses inward.
The first five buttons press the lab's own case buttons, which write all five sliders at once and name the case on the line beneath them. The last four write the sliders directly, so that line stays at custom setting. Watch the Angular momentum card as you move between them: it changes from case to case, because each case is a different system, and never changes when only the finishing radius moves.
Pick a case above, or drag the sliders yourself.

The angular momentum simulator is a free interactive physics lab that runs in your browser — nothing to install and no sign-up. A turntable seen from above carries two equal masses, one on each side: you set its own moment of inertia from 0 to 6.00 kg·m2, the mass at each radius from 0.50 to 10.00 kg, the two radii between 0.10 and 1.20 m, and the starting spin rate from 0.20 to 20.00 rad/s. The panel answers with the spin rate afterwards, the angular momentum L = Iω, the spin-up factor and the rotational energy. Dragging the finishing radius moves every one of those except the angular momentum, which is the point of the lab.
| Control | Range | Step |
|---|---|---|
| Turntable inertia | 0 to 6.00 kg·m² | 0.01 kg·m² |
| Mass at each radius | 0.50 to 10.00 kg | 0.05 kg |
| Starting radius | 0.10 to 1.20 m | 0.01 m |
| Finishing radius | 0.10 to 1.20 m | 0.01 m |
| Starting spin rate | 0.20 to 20.00 rad/s | 0.01 rad/s |
| Load a case | five worked cases | five buttons |
Every row below starts from the state the lab boots in. Row 2 moves one slider and nothing else; rows 3 and 4 press a case button, which writes all five sliders at once. Each cell is a string the running lab printed at those control positions, and where a cell and the lab disagree, the lab is right. The setting column lists the five sliders in panel order.
| Change from the start | Turntable, mass, radii and spin | Angular momentum | Spin rate after | Spin-up factor | Rotational energy after | Work your arms do | Pull on each mass after |
|---|---|---|---|---|---|---|---|
| Start: the state Reset leaves | 2.00 kg m2 · 3.00 kg · 0.80 m to 0.20 m · 2.50 rad/s | 14.60 kg m2/s | 6.518 rad/s | 2.607 | 47.58 J | 29.33 J | 25.49 N |
| Finishing radius dragged back to 0.80 m | 2.00 kg m2 · 3.00 kg · 0.80 m to 0.80 m · 2.50 rad/s | 14.60 kg m2/s | 2.500 rad/s | 1.000 | 18.25 J | 0.000 J | 15.00 N |
| Press Pushed back out again | 2.00 kg m2 · 3.00 kg · 0.20 m to 0.80 m · 8.00 rad/s | 17.92 kg m2/s | 3.068 rad/s | 0.3836 | 27.49 J | -44.19 J | 22.60 N |
| Press A light turntable, heavy masses | 0.40 kg m2 · 8.00 kg · 1.00 m to 0.20 m · 3.00 rad/s | 49.20 kg m2/s | 47.31 rad/s | 15.77 | 1164 J | 1090 J | 3581 N |
Row 2 is the reason this lab exists. One slider moved, and the only column that did not budge is the one the page is named after: 14.60 kg m2/s in both rows. Everything else moved a long way — the spin rate back down to 2.500 rad/s, the factor to 1.000, the energy to 18.25 J, the work to 0.000 J. Do the same to any of the other four sliders and the angular momentum moves with them.
Row 3 flips the sign of the work. Starting at 0.20 m and letting the masses out to 0.80 m turns 71.68 J of rotational energy into 27.49 J, and Work your arms do reads “-44.19 J”: the energy is coming back out through your arms instead of going in. Spin-up factor reads “0.3836”, which is a slow-down, and the What to notice line switches to the branch that says so. The angular momentum is 17.92 kg m2/s either way.
Row 4 is where the lab stops describing a person. Eight-kilogram masses on a light turntable give a fifteen-fold spin-up, and Pull on each mass after reads “3581 N” — far more than a person could hold, which is what the note under the drawing says in those words. The arithmetic is exact; what it describes is a machine. If you would rather check one of these states on your own figures, the angular momentum calculator evaluates L = Iω at a single state; it is the same arithmetic on the same numbers, not a second opinion.
The lab builds the moment of inertia of the whole system as I = Ib + 2mr2 at each radius, multiplies the first of those by the starting spin rate to get the angular momentum, and divides that same angular momentum by the second to get the finishing spin rate. Everything else on the panel hangs off those four numbers. Ranges marked “in this lab” are the controls' own ends and the strings the lab prints there.
| Symbol | Meaning | SI unit | In this lab |
|---|---|---|---|
| L | Angular momentum about the turntable's spin axis — the headline card, and the one reading the finishing radius cannot touch | kilogram metre squared per second, kg·m2/s | Four significant figures: “14.60 kg m2/s” after Reset, “1.168 kg m2/s” at the slowest start, and “616.0 kg m2/s” with 10.00 kg masses at 1.20 m spinning at 20.00 rad/s. The card carries the equation line L = I omega. |
| I | Moment of inertia of the whole system about that axis, before and after the move | kilogram metre squared, kg·m2 | One stat prints both states: “5.840 to 2.240 kg m2” after Reset, “30.80 to 2.200 kg m2” with 10.00 kg masses going from 1.20 m to 0.10 m, and “28.80 to 0.2000 kg m2” with the turntable inertia at zero. |
| Ib | Moment of inertia of the turntable itself — a setting you choose, never a measurement of any real object | kilogram metre squared, kg·m2 | 0 to 6.00 in steps of 0.01, reading back as “2.00 kg m2” after Reset. Zero is deliberately reachable, and at 0.02 or below the What to notice line switches to the point-mass branch at modest radii. |
| m | The mass held at each radius. There are two of them, one on each side, and they are always equal | kilogram, kg | 0.50 to 10.00 in steps of 0.05; “3.00 kg” after Reset. It moves the angular momentum, both bar ends and every reading that depends on them. |
| r1 | Starting radius: how far each mass sits from the axis before the move | metre, m | 0.10 to 1.20 in steps of 0.01; “0.80 m” after Reset. It changes the angular momentum, because it changes the moment of inertia the system starts with. |
| r2 | Finishing radius — the only control that leaves the angular momentum alone | metre, m | The same 0.10 to 1.20 grid; “0.20 m” after Reset. Setting it equal to the starting radius gives a spin-up factor of exactly “1.000” and work of “0.000 J” at every other setting of the panel. |
| ω | Angular velocity: the starting spin rate you set, and the finishing one the lab works out | radian per second, rad/s | The slider runs 0.20 to 20.00 in steps of 0.01 and reads “2.50 rad/s” after Reset. Spin rate after is computed, not set: with the turntable inertia at zero and the two radii and the starting rate at their own ends it runs from “0.001389 rad/s” to “2880 rad/s”, whatever the mass slider says. |
| v | Speed of each mass along its circle once it is at the finishing radius | metre per second, m/s | Four significant figures: “1.304 m/s” after Reset, “0.2500 m/s” with both radii at the minimum, and “9.462 m/s” in the light-turntable case. |
| m v r | The point-mass form for ONE of the two masses at the finishing radius, in the same unit as the headline | kilogram metre squared per second, kg·m2/s | “0.7821 kg m2/s” after Reset. With the turntable inertia at zero it becomes exactly half the whole reading — “0.6750 kg m2/s” against “1.350 kg m2/s”. |
| KE | Rotational energy, before the move and after it. This is the quantity that is not conserved | joule, J | Two stats and one card: “18.25 J” before and “47.58 J” after at Reset, rising to “8.624e+4 J” in the A machine, not a skater setting. |
| W | Work your arms do: the energy after minus the energy before, signed | joule, J | Positive pulling in, “29.33 J” after Reset; exactly “0.000 J” when the radii match; and negative letting out, “-44.19 J” in the Pushed back out again case. |
| F | Pull on each mass after: the centripetal force needed to hold one mass on its finishing circle | newton, N | “25.49 N” after Reset, “0.1631 N” at the slowest start, and “1225 N” with 10.00 kg masses pulled in to 0.10 m. When the masses move inward and that pull reaches 500 N, the What to notice line names the figure and calls the setting a machine. |
Two things in that table are worth a second look on screen. The lab writes its equations without Greek letters, so the cards read L = I omega and omega2 = L / I2 rather than using the symbol; and the unit is printed as “kg m2/s” throughout — a quantity you will also meet written as a joule second, or as a newton metre second. What the turntable-inertia slider stands for — why the same mass arranged as a ring and as a disc needs two different numbers — is the subject of the guide to moment of inertia, and why the spin-rate slider insists on radians per second is set out in the angular velocity formula.
Each mass contributes mr2 to the moment of inertia, so where it sits matters far more than what it weighs. At the opening setting the Moment of inertia stat reads “5.840 to 2.240 kg m2” while the turntable's own contribution stays at the 2.00 kg m2 on its slider: the masses are the only thing that moved, and dropping their radius by a factor of four took most of the total with it. That is the square in mr2 doing the work.
Nothing outside the system is twisting it, so the product of the moment of inertia and the spin rate has to come out the same afterwards. The panel does that division for you: 14.60 divided by 2.240 kg m2 is the 6.518 rad/s on the first card. Spin-up factor reports the same thing as a ratio, and at this setting you can see where it comes from in the Moment of inertia stat — 5.840 divided by 2.240 is 2.607. The lab computes it from the unrounded values, so do not lean on that division at other settings.
The two bars are the bookkeeping. The upper one splits 14.60 kg m2/s into the turntable's 5.000 and the two masses' 9.600, which add to the printed total exactly; in the lower one the turntable's share has risen to 13.04 and the masses' has fallen to 1.564. Each bar is built from its own state's numbers rather than copied from the other, which is why the two ending level is a result and not a drawing convention. The lower pair is printed to four figures each, so adding those two will not give the printed total back — read the total off the card.
What does not survive the move is the energy. KE = ½Lω, so at a fixed angular momentum the energy rises in step with the spin rate: 18.25 J becomes 47.58 J, and 47.58 minus 18.25 is the 29.33 J in Work your arms do. That work is done pulling each mass inward against the force holding it on its circle, and Pull on each mass after is exactly that force at the finishing radius. The full guide to angular momentum takes the derivation further than a control panel usefully can.
One caution about the animation. Both discs turn while the lab is playing, and the caption under them says whether you are watching real time or a slowed version; the absolute rate is capped so that a 2880 rad/s setting is still watchable. What the drawing always keeps exact is the ratio of the two discs' rates, which is the spin-up factor on the third card. Treat the moving picture as a comparison between the two states, not as a clock.
If you want to see the other half of this story — the same mass rearranged into different shapes, and the same shape spun about a different axis — the moment of inertia simulator puts two bodies of equal mass side by side and lets you slide the axis away from the centre. That lab varies the I this one takes as a setting.
The lab solves its own model exactly, so nothing on screen ever fails. Every limit below is a limit of that model, of the situation it stands for, or of the drawing, and each item says what the lab does about it.
mr2 each mass contributes is the formula for a point at distance r from the axis. A real hand weight is not a point: it turns about its own centre as well, and that extra share of the inertia is simply absent from this model. The omission hardly matters while the radius dwarfs the object, and it grows as the finishing radius comes down towards its 0.10 m minimum.
The full account — what the quantity is, why the two formulas are one quantity, the axis it depends on and a set of worked problems — is in Angular Momentum Explained. To put your own figures through the same two formulas at a single state, the angular momentum calculator shows every step of the substitution and converts the units for you.
The two quantities this lab multiplies together each have a page of their own: moment of inertia, with the moment of inertia calculator and the moment of inertia simulator beside it, and the angular velocity formula, with the angular velocity calculator and the angular velocity simulator. For what happens when something does twist the system, read torque; the rest are in the library of physics simulations.
Because it is the one control that changes how the mass is arranged without adding anything to the system. Drag it across its whole 0.10 to 1.20 m range at the opening setting and Angular momentum sits at 14.60 kg m2/s the entire time, while Spin rate after, Spin-up factor, Rotational energy after and Work your arms do all travel with it. The other four sliders move the total as well as the split.
From your arms. At the opening setting Energy before reads 18.25 J and Rotational energy after reads 47.58 J, and the difference of 29.33 J appears in the Work your arms do stat. Pulling a mass inward means pulling against the force that was keeping it on its circle, through a distance, and that is work. Press Pushed back out again and the same stat reads -44.19 J, because the arms take energy back out.
At the opening setting, yes: Moment of inertia reads 5.840 to 2.240 kg m2 and 5.840 divided by 2.240 is 2.607, exactly what Spin-up factor shows. Do not rely on it elsewhere. Both figures are printed to four significant figures, so their quotient can differ from the panel by a few units in the last place at extreme settings. The lab computes the factor from the unrounded values.
Usually not, and the drawing says so. The caption under the discs reads "on screen: slowed 2.173x" at the opening setting, because the animation caps the faster disc at 3 radians a second so it stays watchable. What the drawing does keep exactly is the ratio between the two discs, which is the Spin-up factor. Treat the animation as a comparison, never as a stopwatch.
Because a named case is one exact position of all five sliders, so touching any of them means you have left it. The line under the case buttons reads a name such as Pushed back out again only while the sliders are where that button put them. Move the turntable inertia, either radius, the mass or the spin rate and it reverts to custom setting, as it also does at first load and after Reset.
The system becomes nothing but the two masses, and the point-mass form of the quantity becomes exact. Set 0 with 3.00 kg masses going from 0.30 m to 0.20 m at 2.50 rad/s: Angular momentum reads 1.350 kg m2/s, the m v r, one mass after stat reads 0.6750 kg m2/s, and two of those make the whole of it. The turntable segment of both bars is then zero length.
Because it is watching the Pull on each mass after reading. Whenever the masses move inward and that pull reaches 500 N, the line names the figure and says it describes a machine rather than a skater; let them out instead and another branch wins however big the pull is. The light turntable case needs 3581 N on each mass, and the arithmetic is still right there; what it describes is not a person.
No. Nothing this lab reports depends on time, so Pause simply rests the loop and leaves both discs where they are. Every readout, both drawn angles, every mass position and both bar ends are identical across a pause. The sliders and the case buttons carry on working while it is paused, and pressing Play again resumes the same single loop rather than starting a second one.